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Live games get reviewed differently than most apps: volume swings hard around updates and events, “cheating” and “hackers” show up as their own recurring topics, and you’re not just watching your own store listing: you’re watching your competitors’ too. This guide covers the parts of AppReply built for that rhythm.
If you’re new to AppReply, start with the Quickstart to connect your first app and send your first reply. This page picks up from there with the workflows that matter most for game studios.

Track competitors, not just your own app

Competitor apps you track appear on their own Competitors tab next to My Apps on the Applications page. This is useful for keeping an eye on how a rival’s update or outage is landing with players. Competitor tracking is a per-organization option: if you do not see the Competitors tab, ask AppReply support to enable competitor intelligence for your organization.
The Applications page with the My Apps tab open and a Competitors tab beside it
Competitor apps don’t get a reply composer, because you can’t respond on their behalf. With competitor intelligence enabled for your organization, a Google Play or App Store competitor app has an Alert me on new competitor reviews switch. It needs an alert rule scoped to that app with a threshold of 3 stars or lower. Matching competitor reviews then trigger alerts the same way your own reviews do, so you hear about a sudden run of low-star reviews on a competitor’s listing.

Catch a review spike while it’s still forming

Live games get hit with review pile-ons: a matchmaking outage, a busted patch, a wave of “hackers ruined my match” reviews after a cheating incident goes viral. Analytics > Insights has a Weekly trends section that tracks review topics week over week, with a card per topic. Each card has a type badge (Trend, Anomaly, Emerging or Sustained) and Needs attention or Going well, so you can see whether an issue is still climbing or has already peaked and receded. Detection runs per app. With several apps selected, the weekly cards are grouped in one section per app.
An update-related topic trend opened, with the underlying reviews it was built from
Opening a topic card drills straight into the reviews behind it, so you’re reading real player complaints, not just a chart. Pair that with a saved view (a named filter you can jump back to in one click) for the topics you check daily, like reviews mentioning cheating specifically:
Reviews feed opened on a saved view, Crash reports: 1 and 2 star reviews mentioning a crash
Alert rules send a notification to a destination like Slack when a matching review comes in, so your live-ops or community team hears about it without having to go looking. A rule can match on rating, keywords, language, review length or a topic: say, any 1-star review mentioning a specific keyword. Choose Instantly to get each match within about 15 minutes, or collect matches into an Hourly digest or a Daily digest. Apps without a store connection are checked less often.
Alert rules routing matching reviews to a destination

Reply at the pace a live game demands

A game with regular content drops generates a steady stream of reviews across every store you’re on: Google Play, App Store, and often Samsung Galaxy Store, Huawei AppGallery, or RuStore depending on your regions. Automations let you set rules once (thank 5-star reviews, ask frustrated players what happened, acknowledge bug reports) and apply them across every connected app and platform. A rule you write for one title’s Google Play listing can cover its App Store listing too. Automations that reply with AI can be scoped to a specific AI memory tier: No Memory, Basic Memory, or Agentic Memory. No Memory works on any paid plan or during the trial, Basic Memory (reply history and uploaded docs) needs the Pro plan, and Agentic Memory is invite-only: contact AppReply support to enable it. The tier matters for a live game, where the same bug or event can get reported hundreds of times in a week and you don’t want every reply to look identical.

Build your first automation

Set up rules by rating, keyword, language, and app

Organize what players are actually saying

Bug reports, monetization complaints, and feature requests all come in as free text. Topics groups reviews into a taxonomy of curated categories like Issues & Bugs or Monetization, plus topics you define yourself on the Pro plan (other plans use the built-in topics and can switch them on or off), so you can see “connectivity,” “pay-to-win,” and “matchmaking” as trends instead of scrolling one review at a time.
Topics grouped by category, including an Issues & Bugs category expanded to show its topics
Topics are set per app. Each title has its own topic list, so you pick the app on the Topics page and create or switch on the topics you want for it. A custom topic you add for one title does not appear on your other titles: add it again for each one.

Where to go next

Quickstart

Connect your first app and send your first reply

Automations

Build rules that reply automatically based on rating, keywords, and language

Applications

Connect apps and add competitor titles to track

Alerts

Get notified soon after a critical review comes in